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LainTheMain

3
Posts
A member registered Feb 14, 2023

Recent community posts

I was merely making observations. Not all feedback is going to match the creator's intentions, but it's up to them to decide which feedback to consider and which to ignore. Yes, it may be the case that picking one person's story to the exclusion of others is not the intended route. However, cutting off potential routes is built into the game. If cutting off routes wasn't intended, you wouldn't be able to. Besides, playing in a way which is possible-but-not-intended is a good idea, it helps check for bugs and such.

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That said, I did notice a couple instances where the game did assume I was playing the field.

- Before the first visit to the "New World" server, Nancy called the MC a playboy, jumping from one date to another, even though I had only actually been on one date. That was the one with Annie in Eternum, and that was supposed to have been a secret. Literally everyone else had been greyed out a couple chapters ago or even earlier.

- Just before going to get pizza, the MC says that getting the pizza to surprise Nancy makes him a "hopeless romantic", which felt odd since her path had been grey since turning down going to yoga with her. 

- Similarly in the last scene of Ch. 7, a certain character accuses the MC of being "intoxicated with women." That might be a little fair, but still, everyone else had been greyed out without any reaching any encounter, so it didn't quite make full sense. Being exclusive with one doesn't match the description of "intoxicated."

Definitely better than OiaL. The MC of that game often came across as manipulative and sleazy, but the MC in Eternum comes across as a better person. It's for that reason I decided to have him pursue a monagamous path and deliberately avoid as much fanservice or alternate paths as I possibly could. It worked surprisingly well, and it didn't require the MC to be rude or even unkind.

Making the game an ensemble cast working together, with everyone having different strengths, and all being relevant at various times also helps, since people still get some stuff to do even when locked out.

... Although perhaps the feeling that you can play a "nice guy" is just because I chose to be exclusive with Annie, which lends itself better to that playstyle.

Given her frustrating with feeling useless and her wish to seen as being useful by the MC, I think it would be nice if eventually she has to overcome her fear of scary things and gets to save the MC.